![]() Since there are so many infos about DOF, DOFlinx etc. ) but I never used DOF, so I simply do not know it (I coded my own lines for FP-Ledwiz-functions.). I own a pincab with realDMD and ledwiz and all the things I wanted are working ( FP, FP. ![]() I was involved extremely in ravarcade's BAM for Furture Pinball (betatest of the 3D cam functions), gave some tips to Slamtilt for some of this ultra-versions. I think it will be hard for me to help since I'm not a programmer. "Silver Castle Pinball" is building a real life version of the virtual table at the moment.) So if you do you definately should have a look on Pro Pinball Timeshock (ULTRA) since it's really one of the best tables ever made. You're coding cool stuff like DOFLinx for virtual pinball tables, so I think you like virtual pinball. If any DOF configuration expert owning Pro Pinball wants to give it a try, I can post a (completely untested) binary of the executable.ĮDIT: Yeah I'll read the doc when I get to it. As far as I understood there are two ways of mapping the input signals to the output hardware. Now, I'm wondering how to configure this. Tom was so nice to release the latest sources of DOF, so my fork basically compiles to an executable you can throw into the Pro Pinball installation folder and tell Pro Pinball to use it for sending force feedback info to. With the former done with DMD extensions, I've spent some time interfacing DOF with the force feedback part. As you might know, Barnstorm lately added support for third-party executables to be called with Timeshock that allow for adding real DMD and force feedback support. I'm posting this because I'm kind of short of time and I think 95% of the work has been done.
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