![]() Enemies will be able to chase players up stairs and ladders, but can be kicked down. Whilst Demon's Souls had 40 types of enemies, Dark Souls will include close to 100 of them.The expected playtime is 1.5 or 2 times that of Demon's Souls, with a significant increase in weapons, armor, magic and items.Tactics such as bypass armor should also be parameter-dependent. ![]() The motion will affect the speed and rest of each blow, based on parameters such as the player's strength and ability.The game will feature different motions and traits for weapons, as well as a great variety of magic and items, encouraging the player to find their own and unique playstyle.A Human player can summon Undead players, but will also be open to invasions. Most importantly, it is used to revive from Undead to Human, and to strengthen Bonfires. Humanity is another new concept, and is represented by a number in the top left corner of the HUD, it controls various aspects of the game.The player will be able to rest by the bonfire to replenish health, Estus and spells. Bonfires scattered throughout the world will serve as starting points/checkpoints and as oases for recovery.The game will feature complex environments, with tricks, traps and significant height differences.No maps in hand, the player will have to rely on descriptions and observation.Exploration of the world will be vital and, thanks to a seamless map, accessible by simply walking.The game world of medieval fantasy is represented in three main themes: "King and Knight", "Death and the Abyss," "Flame of Chaos".The game revolves around the appearance of the Undead, that will gradually ruin this world.Players will die repeatedly, From Software bets its pride on it. ![]()
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